Prateek Raghav

Hi, I'm Prateek Raghav.

Game designer and developer in St. John’s. I care about how things feel, not just how they work.

01About

About Me

I’m Prateek, a game designer and developer based in St. John’s, Newfoundland. I’ve always been the kind of person who asks “but why does this feel good?” mid-match, then stays up too late trying to answer it. Games were never just entertainment for me. They’re shared moments, little worlds, and the best excuse to get friends in the same room.

I’m curious, a bit restless, and happiest when I’m making something from scratch. I notice the small things: how a space guides you without saying a word, how one fair rule can keep a whole table laughing, how polish turns a prototype into something people trust. I like collaborating, learning in public, and finishing what I start. If you want someone who brings care, clarity, and genuine enthusiasm to the work, that’s the energy I show up with.

02Experience

Co-Founder & Lead Developer

Current

Siddwayy Interactive

Jul 2026 – Present · St. John’s, NL · Hybrid

Chowka Bhara Shipped

A party-friendly take on the classic South Indian race game. Friends join on their phones, throw cowrie shells, capture rivals, and race four pawns to the center in quick 2–4 player sessions.

HexaLume In development

Suspense-driven FPS battle royale in Unity for PC: visibility-based stealth, hex-map traversal, and zone-collapse pacing.

Quality Assurance Tester

Lionbridge Games Studios

Feb 2026 – May 2026 · Montreal, QC · Remote

  • Logged and tracked bugs in Jira, including reproduction steps, severity, and supporting screenshots or video.
  • Executed test cases and regression checks in TestRail, verifying fixes across mobile and other supported builds.
  • Used Confluence to document test results, share notes, and communicate QA feedback with the team.
  • Helped identify UI, gameplay, and stability issues, contributing to cleaner releases and fewer repeat defects.

Administrative Assistant

Memorial University · Cashier’s Office

Sep 2024 – Dec 2024 · St. John’s, NL · On-site

  • Greeted visitors, answered inquiries, and directed requests at the front desk.
  • Data entry and record-keeping with strong attention to accuracy and completeness.
  • Maintained organized physical and digital filing for financial and administrative documents.
  • Handled sensitive student account information with confidentiality and discretion.
  • Scheduling and general office support in a fast-paced, public-facing university environment.
03Expertise

What I do

Game Development

Building scalable gameplay systems, mechanics, and AI architecture from prototype to production.

  • Unreal Engine 5 (C++)
  • Unity (C#)
  • Godot 4 (GDScript)
  • GDevelop

Level & Env Design

Crafting immersive worlds, strategic level layouts, spatial flow, and atmospheric composition.

  • Blender
  • Substance Painter
  • ZBrush

Web & Software

Developing robust, responsive web applications, offline tools, and seamless backend integrations.

  • TypeScript
  • React
  • Cloudflare
  • Python
  • Java

Game Design

Designing engaging gameplay loops, balanced mechanics, and maintaining comprehensive design documentation.

  • Notion
  • GDD

UI/UX Design

Creating clean, intuitive, player-centered interfaces directly integrated into game engines and web frontends.

  • Figma
  • Adobe Illustrator

Version Control & QA

Ensuring stable builds and collaborative development through strict workflows and rigorous testing.

  • Git
  • GitHub
  • Perforce
  • Diversion
  • Jira
04Education

Memorial University of Newfoundland

Bachelor's in Computer Science
Jan 2022 — Apr 2026